I am a student at the National College of Computer Science "Tudor Vianu". I specialize in low-level systems programming, advanced algorithmic logic, and full-stack application architecture. From writing C/C++ search pipelines to managing Proxmox hypervisors, I build things that scale.
A highly optimized, C-based simulation engine for the game Ataxx. Built utilizing low-level positional indexing functions, bitboards, and Principal Variation Search (PVS).
Production-ready mobile architectures utilizing Kotlin Multiplatform. Features include dynamic data buffers, React/Tailwind frontend prototyping, and Node.js backend integrations.
A backend math validation system designed for structural isomorphism detection in mathematical statements. Includes CI pipelines for rendering Typst documentation.
A custom tactical bot deployed with an automated genetic tuning framework to optimize performance telemetry across simulated combat arenas.
A premium Fintech-style corporate web application. Configured as a multilingual vanilla JS/HTML/CSS frontend served directly from Nginx on a Contabo VPS.
A web-playable multiplayer implementation of a custom card game. Built upon raw arrays and bitmasks for high-performance game state calculations over WebSockets.